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Think Like A Game Designer Other

by Justin Gary

1 person

Professor at the Wharton School of the University of Pennsylvania who studies AI and innovation; writes the One Useful Thing newsletter.
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Insights from an award-winning game designer on how thinking like a designer can help you see problems in new ways

Ethan Mollick's own recommendation blurb for the newsletter Think Like A Game Designer , on their Substack's recommendations page.

oneusefulthing.org ↗·2024-01-07

Every entry is a verbatim quote and a link to the public post it came from. Nothing is paraphrased. If it is not on record somewhere public, it is not here.

The verdict is what they actually said: loved and liked are explicit; recommended means they told others to get it; uses means they only say they use it; read is a book on their public shelf with no verdict; mixed and disliked are kept too.

A dashed affiliate link, sponsored or their own label means the post disclosed a relationship. It is shown, never hidden.

The small bar beside a date shows how dated a recommendation is for its kind of thing.

The bar shows how dated a recommendation is, for its kind of thing. Full and green is recent. It drains, and turns amber and then grey, as the post gets older.

What counts as old depends on the thing. A laptop praised four years ago has been replaced twice; a book loved twenty years ago is probably still loved. The bar is empty after about:

A striped bar means the post carries no date and the date shown is an estimate. No date at all, no bar.