Game developers
What game developers recommend, in their own words, each with a link to where they said it.
- 16 thingsBennett FoddyGame developer and moral philosopher; made QWOP, GIRP and Getting Over It, and teaches at the NYU Game Center.iPhone 4S, Nikon D90, Flixel, Cocos2D, Chrome and 6 more
- 12 thingsKeita TakahashiVideo game designer, creator of Katamari Damacy and Noby Noby Boy.Happy Hacking Keyboard Professional 2, Numatic Henry, BOSE Wave Radio, Coda, ClipMenu and 6 more
- 12 thingsRaph KosterGame designer; wrote A Theory of Fun for Game Design and worked on Ultima Online and Star Wars Galaxies.On Writing, Making Movies Work, Character Development and Storytelling for Games, 1493: Uncovering the New World Columbus Created, The Art of Fiction and 7 more
- 11 thingsAndrew PlotkinInteractive fiction author and hacker; wrote Spider and Web and Hadean Lands, and designed the Glulx virtual machine.Matias Tactile Pro, Lynx, TextWrangler, iCab, iSSH and 6 more
- 11 thingsDavid SirlinGame designer; lead designer of Street Fighter HD Remix, founder of Sirlin Games (Yomi, Puzzle Strike) and author of Playing to Win.Logitech Bluetooth Easy Switch Keyboard K811, Sony 55W900A, Time Machine, Madcatz TE joystick, Photoshop CC and 5 more
- 10 thingsBob NystromProgrammer on the Dart language at Google and author of Game Programming Patterns; previously a game developer at EA.Phiaton PS 20, Photoshop, Visual Studio, Google Play Music All Access, f.lux and 5 more
- 10 thingsEmily ShortInteractive narrative designer and critic; author of interactive fiction including Galatea and a long-time contributor to the Inform development system.Moleskine, Sennheiser CX 300 II, BBEdit, Scrivener, Processing and 4 more
- 9 thingsSean BarrettGame developer, formerly of Looking Glass Studios, and author of the stb single-file open source C libraries.REAPER, Microsoft Visual C++ 6, Sennheiser HD 280 Pro, Steinberger Spirit GT-Pro Deluxe, Windows 7 and 3 more
- 8 thingsDaniel CookGame designer; chief creative officer at Spry Fox (Triple Town, Realm of the Mad God) and author of the Lost Garden design blog.Thinkpad T530, Skype, Google Docs, Adobe Illustrator, Google Spreadsheets and 3 more
- 8 thingsJohn RomeroGame designer and programmer, co-creator of Doom and Quake; co-founder of Romero Games.Mac Pro, iCloud, Mac OS, Office 365, Nvidia GTX 1070 and 3 more
- 7 thingsTerry CavanaghIndependent game developer, maker of VVVVVV, Super Hexagon and Dicey Dungeons.MacBook Air, Google Sketchup, Dark Room, f.lux, FlashDevelop and 1 more
- 6 thingsFrank LantzGame designer and director of the NYU Game Center; made Universal Paperclips and writes Donkeyspace.Photoshop, BASIC, JavaScript, SET
- 6 thingsTynan SylvesterIndie game developer, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences.Herman Miller Embody, Razer DeathAdder, Dell XPS-15, Unity, Visual Studio Code and 1 more
- 5 thingsRichard Garriott de CayeuxGame designer, creator of the Ultima series, and private astronaut.Beam, Motiv ring, JIRA, Mattermost, PowerPoint
- 2 thingsMark PincusFounder and former CEO of Zynga; wrote Life at the Speed of Play.Blood Money, The Everything Store